Multiplayer FSP Course Udemy
๐ฎ Unity Online Multiplayer Project
Welcome! This is a complete multiplayer game project built while following the Unity Online Multiplayer course on Udemy by Jonathan Weinberger.
I completed the entire course and published the finished project here as a showcase of what I learned.
๐ง Whatโs This About?
This project demonstrates how to create an online multiplayer game using Unity's Netcode for GameObjects and Unity Gaming Services (UGS) like Relay and Lobby.
You can:
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Host or join a game session
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Move your character in a synced multiplayer world
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Try basic lobby matchmaking
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Experience client-server interactions in action
๐ง Features
โ
Real-time multiplayer using Unity Netcode
โ
Player movement synced over the network
โ
Lobby system with host/client joining
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Networked object spawning
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Unity UI integration for multiplayer menus
๐ ๏ธ Tech Stack
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Unity (2022.x)
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C#
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Netcode for GameObjects
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UGS Relay & Lobby
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Unity UI Toolkit
๐ก Why I Made This
This project helped me deeply understand how online multiplayer works in Unity. I learned how to structure client-server communication, sync game states, and build the systems that make online games possible.
๐ Want to See the Code?
The full project is available on my GitHub โ feel free to check it out!
Status | Released |
Platforms | HTML5 |
Author | IdanBarzellai |
Genre | Shooter |
Made with | Unity |
Tags | 3D, FPS, Multiplayer, Unity |
Average session | A few minutes |
Multiplayer | Server-based networked multiplayer |
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