Unity Game Development: Top-Down Dungeon Crawler Course

Tutorial Link

Instructor: Mercenary Camp (YouTube Series)

Completed an in-depth, project-based course focused on developing a top-down dungeon crawler game using the Unity engine.
Key skills and topics covered include:

  • Player Controller Mechanics: Movement, aiming, and shooting systems for top-down characters.

  • Enemy AI Development: Creating basic and advanced enemy behaviors, including patrolling, chasing, and attacking.

  • Dungeon Generation: Implementing procedural dungeon layouts and level design logic.

  • Combat System: Setting up health systems, damage calculations, projectiles, and visual effects.

  • UI and Game Management: Building main menus, health bars, and managing game states (pause, restart, death, win screens).

  • Animation Integration: Using Unity Animator and animation transitions for smooth character and enemy behavior.

  • Code Architecture: Structuring clean, maintainable C# scripts using Unity’s best practices (MonoBehaviour scripting, event systems, and modular design).

By completing this course, I gained practical experience in building a fully playable 2D dungeon crawler, from core mechanics to polish and optimization.

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