Top Down Dungeon Crawler Course
Unity Game Development: Top-Down Dungeon Crawler Course
Instructor: Mercenary Camp (YouTube Series)
Completed an in-depth, project-based course focused on developing a top-down dungeon crawler game using the Unity engine.
Key skills and topics covered include:
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Player Controller Mechanics: Movement, aiming, and shooting systems for top-down characters.
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Enemy AI Development: Creating basic and advanced enemy behaviors, including patrolling, chasing, and attacking.
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Dungeon Generation: Implementing procedural dungeon layouts and level design logic.
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Combat System: Setting up health systems, damage calculations, projectiles, and visual effects.
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UI and Game Management: Building main menus, health bars, and managing game states (pause, restart, death, win screens).
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Animation Integration: Using Unity Animator and animation transitions for smooth character and enemy behavior.
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Code Architecture: Structuring clean, maintainable C# scripts using Unity’s best practices (MonoBehaviour scripting, event systems, and modular design).
By completing this course, I gained practical experience in building a fully playable 2D dungeon crawler, from core mechanics to polish and optimization.
Published | 17 hours ago |
Status | Released |
Platforms | HTML5 |
Author | IdanBarzellai |
Genre | Role Playing |
Made with | Unity |
Tags | 2D, Dungeon Crawler, Singleplayer, Top Down Adventure |
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